![]() ![]() Next, select the Textures sub-tab, click the Opacity input, and change the Texture type to Occlusion. In the Properties sub-tab, change the color to black. Next, double-click the Ground Plane item in the Project window, Scene Tree to display the Material settings and change the material Type from Ground to Flat. To add a ground plane, select the Edit menu, then Add Geometry, Add Ground Plane or or use Ctrl-G (Windows)/ Cmd-G (Mac). To do this, start with an empty scene in KeyShot and add a ground plane. The easiest way to have more control over your product shadows during post-processing is to start by isolating and rendering the shadow as an image with a transparent background. It’s a method that works great to dial in or have separate control over the ground shadow size, and color, or adjust how it interacts with other shadows in the scene. When you need to have greater control over your ground shadow or have it completely separate from the product rendering, this method provides a repeatable process to use across your product renderings. But what about ground shadows? And how can you create a separate ground shadow with a transparent background? Read on to learn how to setup a scene to generate a ground shadow layer for ultimate control (without creating a harsh shadow pass) and, as a bonus, learn more about working with Models Sets in KeyShot. ![]() KeyShot provides plenty of tools to create realistic-looking shadows in any setting. ![]()
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